Before I get to the exciting news, everyone knows I've been skipping out on the pickup games lately to continue my work. While I'm not at liberty to show off the rest of the level, I've uploaded a photo of the development shot, further along.
And to the exciting news!
I'd like to thank Bax.qc for taking the time to sit down and create a handful of custom textures and skyboxes for this campaign, which will be applied in the final days of development.
We're working on an amusement park, but I can't really disclose any more information on that at the moment, although I'll have it be known that I've been taking time off from level design to work with 3ds max on this project.
Look forward to a demo reel of level 1 in the near future, as basic layout development is coming to a close. After private game play testing and detail additions, the final tweaks will be made, and a wonderful video of pain and pleasure will be uploaded.
One more news announcement that I nearly forgot... Blindphaze, owner of Blindphaze servers, http://blindphaze.net has been kind enough to host our group on his domain, which will shortly be http://unit.blindphaze.net
Stay tuned for further updates!
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