This might actually shock a lot of people in the community, given the fact that Doom 3 has a rather small community at this point. However, because I simply have the desire to, I had begun work on a direct port of Quake World Team Fortress 2.9 to Doom 3.
Currently, the following has been completed on the project:
Grenade Type 1 (Standard Grenades)
Rocket Launcher
Shotgun (Single-shot)
Shotgun (Double-Shot)
Physics for these weapons have been tweaked, in relevance to TF2.9.
Generally, speaking, the Soldier class is relatively completed.
I have spent the last few hours rocketjumping in a level that I have been working
on.
While a lot of people might be curious as to what one person hopes to achieve in what is a very large project, I'd like to throw a few things out there.
I'm not designing a slew of levels. If anyone has contact with Photek, see if he would be willing to hand over the Doom 3 Fortress levels that were completed.
What I am doing is the following:
Physics, Player Classes, Audio, Weapons.
Simply put, the only thing I'm not doing is the level design portion.
Why?
I've been an avid level designer for years, 13 years, actually. At this point, I'd like to finish another one of my projects, and the general reason I began this project was simply to be able to rocket jump (trick maps) on the Doom 3 engine.
When I am finished everything else, I'll make a simple quad-level (2on2 map) for a portfolio demo, and then release the source to the public.
I'll update the community on this project as it moves along, and hopefully in the next month I'll have a chance to record myself with the soldier class in action.
Thanks for stopping by!
Thursday, August 13, 2009
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GREAT !!!
ReplyDeleteI hope you finish this big mod so we the users have at least some alpha or beta version to play with.
Keep up the good work !