This level is absolutely unique in the sense that I have gone through great pains to provide an evolving, changing level based on the teams decision. While versus clans may claim it will be unfair as to match play, due to a difference in layout, that choice comes based on your teams choices. For instance... there is a set of doors, which opened in different orders will unlock/lock different doors, causing path changes. While these changes are minor, to simply avoid extreme advantage/disadvantage, they act through the logic relay of several entities, to prevent players from knowing exactly what caused which path to become available. I hope to have a demonstration video of this level available in the next few weeks.

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