Saturday, December 12, 2009

Chapter 3 In-Development!

These are in development photos of chapter 3 in the new upcoming Left 4 Dead 1
and Left 4 Dead 2 Campaign. It will be released to testers with Coop/Versus capability.
As these photos are shot during development, there is usually a lack of detail and
there may also be numerous changes before the private release. The frame rate also
suffers during development as the map is not closed to leaks.


Saturday, December 5, 2009

Last Resort Photos

This post will be updated occasionally with new photos of the campaign.
Clicking on the photo will show you its full size.
Newest to Oldest.
Suggestions, comments, etc are
encouraged, thanks!

Also, when I'm editing, I'm also streaming my level editor at Rebirth Gaming on Justin.TV

I've copied and pasted a post I wrote at L4DMaps.com

"Level layouts and weather, among things can be randomly created in
Left 4 Dead 1. If you wish it to be randomized without requiring a
map restart, you simply do not use logic_auto.

In regards to panic events, in my current campaign, I have created
a panic event that doesn't expire naturally. I have created a unique
"Objective-Based" panic event. In one sense it is a race, where if
all survivors reach the destination point and none are incapped or dead,
the event is terminated by players blocking the path with which they
entered. On the other hand, if all four players do not make it, they are
penalized and must complete an additional objective.

This is just one scenario. The reason for this is during this event, the
ai director will, using logic cases (several, actually) determine the most
fair (or what my logic determines to be) path for the survivors.
To up the ante, there are random explosions or level changes (such as
debris or floors falling apart) to prevent survivors from simply memorizing
one path.

While it sounds cruel and unusual, I assure you that it has been
created with a just sense. The only thing that will make this event
difficult is when players attempt to leave other players "Left for Dead."

In regards to weather, the ai director properly (and not randomly as in
hard rain for l4d2) creates more "challenging" weather conditions for
survivors based on their performance (time & health are two of the
factors) on the fly.

All of these I have accomplished using the Left 4 Dead engine.

Perhaps it isn't designed as a random pub campaign, but it pushes
the thing that made Left 4 Dead great---team work.

I hope I've answered the question here about the open level layouts.
Yes, level layouts can be determined on the fly, at the start of a map,
and even during previous levels (entities can be carried over as well as
their state)

This campaign is a 4-stage campaign scheduled for release in January
for both Left 4 Dead and Left 4 Dead 2."


Thursday, December 3, 2009

Left 4 Dead 2 Campaign Early, EARLY Build

I'd like to point out this compilation is from Left 4 Dead 1, as I'm producing a L4D1 and L4D2 version(s) of the campaign, the difference between the two will merely be texture and (s)light level differences.
As I was hoping to not be publishing any photos in such an early stage, I've decided to do so anyway, even with the multitude of errors and problems at this stage. This is the first compilation of the level, with blood decals and other items missing via errors or simply omitted. Lighting, at this point in development ceases to currently exist as it's one of the last stages of development for me. Hopefully these two photos give you an early idea of what the first level in this four-level campaign offers.
Also, when I'm editing, I'm also streaming my level editor at Rebirth Gaming on Justin.TV

Tuesday, December 1, 2009

Left 4 Dead 2 Campaign Announced!

It's been several months since I've made any posts, so before I have any photos available for release I wanted to publicly announce this campaign. I don't want to discuss much of it at the moment, but the first level sets you back to a familiar environment, an hospital that's on fire. It's sort of a twist between Dead Center's "Apartments" and No Mercy's "Mount Hospital" levels. I should have some photos uploaded later in the week. Try Friday.
 
hughesnet
since july 1, 2009