Saturday, December 5, 2009

Last Resort Photos

This post will be updated occasionally with new photos of the campaign.
Clicking on the photo will show you its full size.
Newest to Oldest.
Suggestions, comments, etc are
encouraged, thanks!

Also, when I'm editing, I'm also streaming my level editor at Rebirth Gaming on Justin.TV

I've copied and pasted a post I wrote at L4DMaps.com

"Level layouts and weather, among things can be randomly created in
Left 4 Dead 1. If you wish it to be randomized without requiring a
map restart, you simply do not use logic_auto.

In regards to panic events, in my current campaign, I have created
a panic event that doesn't expire naturally. I have created a unique
"Objective-Based" panic event. In one sense it is a race, where if
all survivors reach the destination point and none are incapped or dead,
the event is terminated by players blocking the path with which they
entered. On the other hand, if all four players do not make it, they are
penalized and must complete an additional objective.

This is just one scenario. The reason for this is during this event, the
ai director will, using logic cases (several, actually) determine the most
fair (or what my logic determines to be) path for the survivors.
To up the ante, there are random explosions or level changes (such as
debris or floors falling apart) to prevent survivors from simply memorizing
one path.

While it sounds cruel and unusual, I assure you that it has been
created with a just sense. The only thing that will make this event
difficult is when players attempt to leave other players "Left for Dead."

In regards to weather, the ai director properly (and not randomly as in
hard rain for l4d2) creates more "challenging" weather conditions for
survivors based on their performance (time & health are two of the
factors) on the fly.

All of these I have accomplished using the Left 4 Dead engine.

Perhaps it isn't designed as a random pub campaign, but it pushes
the thing that made Left 4 Dead great---team work.

I hope I've answered the question here about the open level layouts.
Yes, level layouts can be determined on the fly, at the start of a map,
and even during previous levels (entities can be carried over as well as
their state)

This campaign is a 4-stage campaign scheduled for release in January
for both Left 4 Dead and Left 4 Dead 2."


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